Saturday, July 25, 2009
Monday, July 20, 2009
I did some logo designs for the game: 1 for the game overall, and two depicting symbols for the two different factions. The tree icon represents the Gaeans, forces of nature, and the one on the right represents Da Vinci's Acolytes, the insane zealots of technology. The designs were highly influenced by another style...maybe too much. I suppose if you can guess it then they probably need to be retouched a bit =P What do you think?
Thursday, July 16, 2009
"I run off where the drifts get deeper. Sleeping beauty, she trips me with a frown. I hear a voice, 'You must learn to stand up for yourself, because I can't always be around."
Thursday, July 09, 2009
Sooo, after researching some examples of concept art, I decided to try my hand at one of those quick color sketches. It's not terrible, and it took me a little over an hour an a half? But it's my first one so it can only get better, right?
Saturday, July 04, 2009
Thursday, July 02, 2009
Here is the final race for the Forces of Nature for my game concept, Pangaea. The Titans are the brute force of nature, her ultimate sentinels and watchmen. They are incredibly tough to bring down and can hold their own, even against armies or multiple other minions. They draw their strength directly from the earth, and can therefore manipulate it to some extent and draw on its energy to increase its strength and size. Imagine the way the ground would shake when this guy comes pounding your way!!
Do to my accidentally almost deleting all of the creatures I've been working on, I missed a step or two in the following process sequence...but it's mostly there. Enjoy!
Tuesday, June 16, 2009
So, I decided I was dissatisfied with the final image of the elemental that I posted the other day. Turns out there was a stylistic conflict between the realistic and stylized elements. So I took her back into photoshop and made a smorgasbord of some fire and water images I found on the internet and the original stylized drawings, and came up with this. I feel like the different aspects gel much better than the original, and hopefully I can let this rest and move on to my next project =)
Sunday, June 14, 2009
The elemental is the essence of nature, combining the energies of earth, fire, and water. She can control these elements and bend them to her will, capable of hurling fireballs, healing and strengthening herself, causing massive earthquakes, and controlling the weather. These creatures are loners by nature, and with their fiery, unpredictable behaviors it's probably better that way. Though their appearance is rare, they are rumored to surface when a threat worthy of their wrath challenges the natural world.
Here's some process:
Thursday, June 11, 2009
I finished a character portrait of the forest wizard guy from the previous post. The name of his race is the Defiant, and he is the embodiment of the darker side of nature: fear, decay, plague, etc. He is the evil face of the natural forces combating the technological zealots called the Lexia, brought forth from the bowels of the earth in response to the rapid contamination of the world. They are capable of manipulating our darkest instincts, and can spread disease rapidly, as well as hold dominion over the vile creatures that inhabit the earth.
Here is a bit of my process as I painted this portrait:
Quick preliminary sketch
Clean-up the edges and more in depth rendering with texture before adding the overall texture that enhances the mood I want.
Wednesday, June 10, 2009
Here is the finished painting of my previous post. This may be a bit of a stretch for Illustration Friday, but these two forces are competing for conflicting cravings: one who hungers for natural resources for personal gain, and one who craves to protect those resources.
It always excites me to tackle a project that is different from anything else I've previously done. And, it also turns out that I kind of like the mood and tone of this piece, and will probably explore it further in the future. This doesn't mean that I'm going to be giving up working towards a career in animation, though. Sometimes you just have to face the facts, and right now the fact is there are more jobs available in games than in film, so I'm just adapting my work accordingly =)
Thursday, June 04, 2009
What I've decided to do is to come up with a concept for a game, and do a body of work illustrating the characters, props, and concepts dealing with that. I've already begun working on this, and came up with a sort of hybrid RTS and MMO type game, complete with 6 races of characters, and have begun working of the design of 2 of them: a cyborg-type human and a forest spirit. Working in this way is actually not very different than coming up with model sheets for an animated character. Very blue-print like. However, the style of drawing is very alien to my hand and it is taking a while to get used to, but I've discovered I kind of like it. Hopefully, I'll finish the big illustration today nd get to work on some of the other characters.
Monday, May 18, 2009
A year of my life went into this project =) Here it is finally, with sound, color, compositing, and effects! I screened today around 2:30 and it was very well received with only minor criticisms. Thaks to everyone who came out to support me!! It really made my day =D
Saturday, May 02, 2009
Monday, April 27, 2009
Hey everyone! I just entered one of my animations in a RIT film contest on facebook. In order to vote, you have to go here: http://www.facebook.com/home.php?#/posted.php?id=136442345386 and join the facebook group. After that, look for my film, Pablo, and click the "like" button that's right next to the "comment" button. Thank you!
Sunday, April 26, 2009
Thursday, April 23, 2009
Friday, April 17, 2009
I think background and layout work is one of my favorite parts about animation production. The feeling you get when you see your world come to life in color an mood is pretty sweet. These are just a few screen grabs of backgrounds that I've been working on. Let me know what you think!
Thursday, April 09, 2009
Ascension_ColorPass1 from gunslingers19 on Vimeo.
Finally getting down to some coloring business. Here are the first four shots. I have more, just didn't have time to composite them all for my thesis advising meeting today. Feels good to see some finished things =)
Tuesday, March 10, 2009
I've created an account on Etsy, and have posted some of my illustrations on there. So now, if any of you guys get the itch to buy some of my paintings, they are available! There's a link to the shop just off to the right in the sidebar, so click on it and peruse the items! You know you want to...
This weeks Illustration Friday topic was intricate. Detailed paintings are not something that I'm used to doing, so for this illustration I tried to vamp up the detail level to make it as intricate as I could. Also, ballet is something I consider to be a very intricate art form, with all of its subtleties in pose and emotion and form. It's very beautiful, and this little girl dreams of becoming a ballerina capable of such things.
Friday, February 20, 2009
Ascension from gunslingers19 on Vimeo.
I've been working on this project, sort of , since last May. The past 10 weeks have been incredibly intense, getting the hundreds...possible thousands...of drawings done, composited, and then composing the musical score for the film. I'll spend next quarter refining some details and the sound, as well as coloring the 1,956 frames of animation in this film. HAHA! Good times.
Tuesday, January 20, 2009
Another Ascension Animatic from gunslingers19 on Vimeo.
Woooo! Well things are starting to come together a bit. The timing is a bit fast for some things still, and man, am I wishing my set wasn't such an amorphous and flowing world; what I wouldn't give for a simple hold that doesn't require a cycle! The biggest thing missing, however, is the color. Color is so very important to this film and without it I'm afraid the whole point is lost. I'll have to come up with some way of showing that throughout screenings. Now back to in-betweening and coming up with cycling backgrounds!