Saturday, June 27, 2009

IF- Worn


Tuesday, June 16, 2009

Another Pass on the Elemental

So, I decided I was dissatisfied with the final image of the elemental that I posted the other day. Turns out there was a stylistic conflict between the realistic and stylized elements. So I took her back into photoshop and made a smorgasbord of some fire and water images I found on the internet and the original stylized drawings, and came up with this. I feel like the different aspects gel much better than the original, and hopefully I can let this rest and move on to my next project =)

Sunday, June 14, 2009


The elemental is the essence of nature, combining the energies of earth, fire, and water. She can control these elements and bend them to her will, capable of hurling fireballs, healing and strengthening herself, causing massive earthquakes, and controlling the weather. These creatures are loners by nature, and with their fiery, unpredictable behaviors it's probably better that way. Though their appearance is rare, they are rumored to surface when a threat worthy of their wrath challenges the natural world.

Here's some process:

Thursday, June 11, 2009

The Defiant

I finished a character portrait of the forest wizard guy from the previous post. The name of his race is the Defiant, and he is the embodiment of the darker side of nature: fear, decay, plague, etc. He is the evil face of the natural forces combating the technological zealots called the Lexia, brought forth from the bowels of the earth in response to the rapid contamination of the world. They are capable of manipulating our darkest instincts, and can spread disease rapidly, as well as hold dominion over the vile creatures that inhabit the earth.

Here is a bit of my process as I painted this portrait:

Quick preliminary sketch
Big shapes of color to establish light and tone

Clean-up the edges and more in depth rendering with texture before adding the overall texture that enhances the mood I want.

Wednesday, June 10, 2009


Here is the finished painting of my previous post. This may be a bit of a stretch for Illustration Friday, but these two forces are competing for conflicting cravings: one who hungers for natural resources for personal gain, and one who craves to protect those resources.

It always excites me to tackle a project that is different from anything else I've previously done. And, it also turns out that I kind of like the mood and tone of this piece, and will probably explore it further in the future. This doesn't mean that I'm going to be giving up working towards a career in animation, though. Sometimes you just have to face the facts, and right now the fact is there are more jobs available in games than in film, so I'm just adapting my work accordingly =)

Thursday, June 04, 2009

New Genre of Working

Work in Progress concepts

So now that I'm applying for all kinds of jobs, especially in the game area, I realized that I seriously need to come up with some work that's geared more for that type of design. From what I've seen, especially with this next generation of consoles, is that realism is becoming ever more important, and that's something that my portfolio really doesn't have.

What I've decided to do is to come up with a concept for a game, and do a body of work illustrating the characters, props, and concepts dealing with that. I've already begun working on this, and came up with a sort of hybrid RTS and MMO type game, complete with 6 races of characters, and have begun working of the design of 2 of them: a cyborg-type human and a forest spirit. Working in this way is actually not very different than coming up with model sheets for an animated character. Very blue-print like. However, the style of drawing is very alien to my hand and it is taking a while to get used to, but I've discovered I kind of like it. Hopefully, I'll finish the big illustration today nd get to work on some of the other characters.